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Nalzok
Level 16
Armor Class: -2
Speed: 12
Magic Resistance: 85
Alignment: Neutral
Attacks:
- Weapon: 8d4 ordinary physical damage
- Weapon: 4d6 ordinary physical damage
- Magic: 0d0 random magic spell damage
- Claw: 2d6 hits, may steal Amulet (Wizard) damage
Resistances:
- resists fire
- resists poison
- resists petrification
Other attributes:
- can fly or float
- can see invisible creatures
- poisonous to eat
- players mayn't poly into one
- is a demon
- monster name is a proper name
- always starts hostile
- strong (or big) monster
- follows you to other levels
- extra-nasty monster (more xp)
- picks up weapons and food
- wants the quest artifact
- waits to see you or get attacked
- has infravision
- visible by infravision
Nalzok is Moloch's cunning and unfailingly loyal battle
lieutenant, to whom he trusts the command of warfare when he
does not wish to exercise it himself. Nalzok is a major
demon, known to command the undead. He is hungry for power,
and secretly covets Moloch's position. Moloch doesn't trust
him, but, trusting his own power enough, chooses to allow
Nalzok his position because he is useful.
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