addArc(Arc *a) | State | [inline] |
during(void)=0 | State | [pure virtual] |
entry(void)=0 | State | [pure virtual] |
exit(void)=0 | State | [pure virtual] |
getActiveArc(void) | State | |
getName(void) | State | [inline] |
owner | State | |
State(StateMachine *p, const char n[]=NULL) | State | [inline] |
StateMachine (defined in State) | State | [friend] |