| addArc(Arc *a) | State | [inline] |
| during(void)=0 | State | [pure virtual] |
| entry(void)=0 | State | [pure virtual] |
| exit(void)=0 | State | [pure virtual] |
| getActiveArc(void) | State | |
| getName(void) | State | [inline] |
| owner | State | |
| State(StateMachine *p, const char n[]=NULL) | State | [inline] |
| StateMachine (defined in State) | State | [friend] |