Hi, my name is Hyejin Lee. I am a dedicated software developer who enjoys working with people. I was born in Seoul, South Korea, and currently live in Montreal, Canada.
I have a master’s degree in computer engineering from McGill University, particularly in Human-Computer Interaction. My thesis paper is on a web framework that creates the user’s imaginary voice through voice manipulation techniques developed by training artificial intelligence (DNNs).
I am familiar with Linux, Java, Spring MVC framework, JavaScript, Python, and HTML. I also have some experience with TypeScript, React JS, SQL, and C#. My passions include full-stack web development, machine learning, virtual and augmented reality (VR/AR). As shown in the diverse range of my past projects, I pride myself on my adaptability with learning new technologies.
I speak Korean and English, and I read Mandarin Chinese. I enjoy playing the piano, indoor rock climbing, going for a long walk in the park, and meeting new people while I travel around the world.
Download my resumé.
M.Sc. in Electrical and Computer Engineering (3.81/4.00), 2022
McGill University, Canada
B.Eng in Computer Science, 2018
Sookmyung Women's University, South Korea
Student Exchange Program, 2016
Nanyang Technological University, Singapore
New methods to create a novel artificial voice to simulate auditory hallucination that exists in a schizophrenic patient’s head. Part of Avatar Therapy Project of Shared Reality Lab, “Mixed-Reality Platform for Simulation and Synthesis of Multi-Modal Hallucinations with Applications to Schizophrenia Treatment”, under the supervison of Prof. Cooperstock. Built with JavaScript, HTML, and Python.
A motion detecting and room monitoring system for remote pet care through a mobile application with Bluetooth Low Energy sensor. Built with Android Studio and a BLE sensor.
A real-time force-sensing chair for transducing a musician’s movements to mappable data that controls the sound of musical performance. Built with the Arduino Uno Board and SuperCollider.
Three prototypes of a phone connecting booth that facilitates social interaction in casual events through embedded arts. Built with Unity 3D.
A 3D indie game built with Unity 3D (C#). Features interesting character movements and unique non-player characters.
An android application that employs augmented reality with object recognition to introduce university facilities to newcomers. The application involves gamification elements such as 3D character animation effects and virtual coins that users may collect by exploring university campus. Built with Unity 3D and Android Studio.