This paper looks at the problem of searching the plane for an object with multiple agents, in co-ordinated search. Also the problem of how to deal with noise within the context of Sandor Fakete's Kissing Circles algorithm is addressed and a method of coping is conjectured. The relative performance of a family of redezvous search algorithms for mulit-agent search in the plane. Some very strict assumptions have been made to idealize the circumstance in order to simplify the analysis.